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Summon Condor - Acquired by charming the condor at the graveyard in Act II. Summon Cat Familiar - Acquired by saving the cat, Nine Lives, from Fort Joy. Summon Inner Demon - Summons a demon with an equal intellect that can attack and terrify enemies. Dominate Mind - Charms an enemy for two turns. Soul Mate - Matches two character's healing and armor boosts to one another.
Ethereal Storm - Summons a storm that deals random elemental damage to enemies and heals allies. Cannibalize - Destroys a summons to gain their health and armor. Rallying Cry - AOE heals and distributes magical armor in. Elemental Totem - Summons a totem based on the floor status. Conjure Incarnate - Summons a small creature based on the floor status. Here are the best options in these skill lines for an Inquisitor. Hydrosophist can only really be used for healing and magical damage.
Summoning and Geomancy can deal both physical and magical damage depending on the skill. With this in mind, the only other skills that may work well with these are Summoning, Geomancy, or possibly Hydrosophist if the player wants this character to fill the role of healer too. Only later on will the players need to diversify their damage. Usually, the best choice to go up against enemies in Act I and II is to keep all the character's damage of the same type to all fight the same shield base. This is because when a player deals magically based damage instead they are attacking a different shield. Due to this class being entirely based around dealing physical damage, the player will likely want to stick to that type of damage base when looking at new skills.